Website powered by
Mark Lee
Mark Lee
Environment, Prop, Concept and Texture Artist
Foothill Ranch CA, United States

Summary

3D Environment Artist | Game Art Specialist | World Builder

PROFESSIONAL SUMMARY

Senior Environment Artist with 10+ years of experience creating high-quality environments for AAA, mobile, VR, and AR games. Contributed to projects at Meta, Amazon Game Studios, Sony, and BioWare, producing optimized real-time environments using Unreal Engine and industry-standard DCC tools. Skilled in environment modeling, texturing, optimization, asset pipelines, outsourcing, and cross-functional collaboration to deliver visually compelling, performance-driven game worlds.

APPLICATIONS

Maya • Unreal Engine • Unity • CryEngine • Substance Painter • Photoshop • ZBrush • Mudbox • xNormal • Quixel Suite • Lumberyard • Perforce • AR/VR • Mobile Games • Outsourcing

HIGHLIGHTS

10+ years of professional environment art experience, AAA, Mobile, VR, and AR development, Real-time environment creation and optimization, Strong collaboration with design, engineering, and outsourcing teams

SELECTED AWARDS

Best in Show – AAU Game Design Awards (2010)
1st Place, Environment Modeling – AAU Game Design Awards (2010)
1st Place, 3D Environment Modeling – AAU Animation & VFX Awards (2010)
3DTotal Excellence Award – Nova Prospekt (2010)
GameArtisans Recognition Award – Nova Prospekt (2010)
CGArena Excellence Award – Northbound (2010)
Editor’s Pick – CGHUB / 3D Artist Magazine (2010)
Pick of the Krop – Northbound & Routine Patrol K7 (2011)

SELECTED PUBLICATIONS

Featured in 3D World Magazine, 3D Artist Magazine, Digital Arts Magazine, Maya Essentials, 3D Art Essentials, and ART Fundamentals (2010–2013).

BOOK ILLUSTRATIONS

Silent Control (2012)
The Autobiography of Jesus Christ (2009)
O.T.1: The Original Transformer (2006)

Skills

Environment ModelingProp ModelingTexturingConcept Design3D ModelingOutsourcingOptimizing

Software proficiency

Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
CRYENGINE
CRYENGINE
CrazyBump
CrazyBump