3D Environment Artist | Game Art Specialist | World Builder
PROFESSIONAL SUMMARY
Senior Environment Artist with 10+ years of experience creating high-quality environments for AAA, mobile, VR, and AR games. Contributed to projects at Meta, Amazon Game Studios, Sony, and BioWare, producing optimized real-time environments using Unreal Engine and industry-standard DCC tools. Skilled in environment modeling, texturing, optimization, asset pipelines, outsourcing, and cross-functional collaboration to deliver visually compelling, performance-driven game worlds.
APPLICATIONS
Maya • Unreal Engine • Unity • CryEngine • Substance Painter • Photoshop • ZBrush • Mudbox • xNormal • Quixel Suite • Lumberyard • Perforce • AR/VR • Mobile Games • Outsourcing
HIGHLIGHTS
10+ years of professional environment art experience, AAA, Mobile, VR, and AR development, Real-time environment creation and optimization, Strong collaboration with design, engineering, and outsourcing teams
SELECTED AWARDS
Best in Show – AAU Game Design Awards (2010)
1st Place, Environment Modeling – AAU Game Design Awards (2010)
1st Place, 3D Environment Modeling – AAU Animation & VFX Awards (2010)
3DTotal Excellence Award – Nova Prospekt (2010)
GameArtisans Recognition Award – Nova Prospekt (2010)
CGArena Excellence Award – Northbound (2010)
Editor’s Pick – CGHUB / 3D Artist Magazine (2010)
Pick of the Krop – Northbound & Routine Patrol K7 (2011)
SELECTED PUBLICATIONS
Featured in 3D World Magazine, 3D Artist Magazine, Digital Arts Magazine, Maya Essentials, 3D Art Essentials, and ART Fundamentals (2010–2013).
BOOK ILLUSTRATIONS
Silent Control (2012)
The Autobiography of Jesus Christ (2009)
O.T.1: The Original Transformer (2006)